
If you have a +2 Clinic, than you're allowed to have 2 population in each city. This means you have one big 10 population powerhouse of a city.ī) "Wide" Several cities whose population is carefully kept in perfect balance with the amount of health buildings you have. You have 9 more disposable starting health, minus the -4 penalty from the city itself, meaning you can support 5 more people on top of that. Let's say you have a +2 clinic and a +3 Pharmalab following this strategy. So what to do with the starting health that truly is disposable?Ī) "Tall" One city with a population so large, that it has more people than health buildings, allowing it to eat away some of your disposable starting health and being more productive.

If you create a city with a population of one and build +6 health worth of buildings, all of that is wasted on that single person and you STILL incur a -4 health penalty for the city itself. This means that health from city buildings, isn't really disposable. This is because even though you do unlock +health buildings like the clinic pretty soon, these - rather deceptively - won't actually help you get *more* health than the disposable starting 9: They only compensate for the population penalty.
#Ne xs max civilization beyond earth background free#
You start out with 9 "disposable" free health (on normal difficulty), but it's very hard to really get more than that until the mid-game. You're not supposed to have sprawling cities yet.

After all, you've just landed outpost on a strange world. Things that lower the health stat are global population count (-0.75 on normal) and each new city (-4 on normal).īasically in Beyond Earth, your cities are supposed to stay somewhat smaller than in most other Civ games, especially in the beginning. Maybe it will help some people, otherwise feel free to jump in when my reasoning is wrong. I'm just musing out loud about how I see the health system working.
