

At the end of each area there is a boss fight, and for whatever reason the dialogue isn’t actually voiced. There were actually some decent attempts at incorporating touchscreen controls in this title. Different skills that are acquired at level up can be assigned to the other buttons and unleashed on monsters while every so often a powerful attack from your fairy companion can be unleashed by using the touchscreen, paying homage to the game’s iOS roots. You button mash your basic attack to slay wave after never ending wave of monsters. The game mechanics are exactly what one could expect from a Diablo clone.

The game centers around the town for the main hub, where the story is advanced and the player ventures out into the surrounding areas that include dungeons, forests and snow-covered mountains. The player can choose one of three heroes, drawing inspiration from all the fantasy games that came before it and gives us the choice warrior, rogue and mage, making sure the three main heroic archetypes are addressed in the safest and laziest way possible. The game at least seems self aware enough to know that this is not an epic RPG where the story development is paramount to the experience and thusly doesn’t waste too much of the player’s time with cutscenes and exposition. Playing as the risen dead to fulfill some sort of prophetic heroic deed seems like it has potential for an interesting story, but like everything else in Dungeon Hunter: Alliance, the paper thin story feels derivative and generic. The player steps into the shoes of a dead king, resurrected to protect the kingdom from its impending demise.
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Had I known the history of the game’s evolution and the original prices of the PS3 and iOS games at the time, eight bucks might not have seen like the bargain it appeared to be. I thought it looked like a generic Diablo clone, but being a fan of Diablo and the fact that the price was right made it seem like a low-risk gamble. I never heard of it until 2014 when I discovered it at a GameStop for $8 marked down from $40. Being available at the launch of a new platform was the strongest argument to acquire this title at launch. It was a launch title for the Vita back in February of 2012, and it’s a port of a 2011 PlayStation 3 game which was a remake of a 2009 iOS game. Dungeon Hunter: Alliance belongs to latter category.ĭungeon Hunter: Alliance is a fantasy hack and slash dungeon crawler. There are also many titles that are not worth remembering, however, destined to collect dust in a bargain bin clearance casket.

Despite losing the handheld war, there are many great games available for the Vita that made the handheld platform worth owning. The library of their dual-screened handhelds with established franchises were too much for Sony, and the Switch was the final nail in Sony’s handheld endeavors.
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Like the PlayStation Portable before it, the Vita was never able to breakthrough Nintendo’s dominance in the handheld market. The PlayStation Vita was officially laid to rest in 2019 after lingering on life support for several years. Be warned, spoilers may occasionally populate these articles. In a world where high resolutions and teraflops reign supreme, we take a look at a portable relic every month and reflect on what makes it memorable. Whether it’s the ability to play anywhere, multitask or hold an entire console in your hands, it’s a special experience consoles have never replicated. Dungeon Hunter: Alliance has everything I look for in a downloadable title.Handheld gaming is more than a compromise of power and portability. With four players going at it, the battles become pandemonium and I love it. The most popular hack-and-slash RPG for PlayStationNetwork finally comes to Mac! Delve into this treasure of a game that every serious fan of the genre needs to own.| GAMING-AGE: “I like the dungeon crawling.

